In the second issue of Game Music Magazine you can find an article about my approach for composing the soundtrack of Redout. It was very fun to write and I hope it will be an interesting read. You can grab the magazine for free here: https://gamemusic.net/magazine
Read MoreIn 2018 I had the task to arrange a couple of my cues from the soundtrack of Redout for a live concert to be performed in Italy, and a year later in the UK. That’s when I opened a Pandora’s Box of nightmares. The main issue was that those cues were never meant to be played by actual musicians.
Read MoreBlind is a narrative-driven psychological thriller game built for virtual reality developed by Tiny Bull Studios, where the player gets to explore its surroundings using echolocation.
We wake up as Jean, a young woman who finds herself in a strange room with a hazy memory and loss of sight. Led by the voice of the mysterious and unsettling Warden, the player uses echolocation to briefly reveal the outlines of objects, navigate the eerie mansion, solve puzzles and uncover the mystery of Jean’s past. Approaching the truth, however, Jean will be forced to confront her worst enemy – that which she does not, or will not, see.
HERE you can find an interview I did with Mike from ProfessionalComposers.com! I talk about sound design for video games, my background and how to start a career in game audio. Many thanks to Mike for all his hard work and dedication, he is doing great things!
Read More