Game Audio

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Techniques to Score a Hybrid Orchestra for Live Players

In 2018 I had the task to arrange a couple of my cues from the soundtrack of Redout for a live concert to be performed in Italy, and a year later in the UK. That’s when I opened a Pandora’s Box of nightmares. The main issue was that those cues were never meant to be played by actual musicians. 

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IRA - Original Soundtrack

I came across this project during a period of self doubt and questions about the meaning of my career and personal relationships. I felt a "quiet darkness" lurking around the corner and I was looking for something that could help me explore it. I met the director of IRA, Mauro Russo Rouge, thanks to my dear friend sound designer Paolo Armao and after seeing the film he was working on I fell in love with the rarefied atmosphere of muffled emotions and distant echoes of a happiness that will never be truly achieved. IRA is a story about inner sadness and calm desperation, told through an unorthodox cinema language that privileges the use of hand held camera, natural light and long sequences without dialogues.

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BLIND VR: A Perspective On Generating Emotions Through Sound

Blind is a narrative-driven psychological thriller game built for virtual reality developed by Tiny Bull Studios, where the player gets to explore its surroundings using echolocation.
We wake up as Jean, a young woman who finds herself in a strange room with a hazy memory and loss of sight. Led by the voice of the mysterious and unsettling Warden, the player uses echolocation to briefly reveal the outlines of objects, navigate the eerie mansion, solve puzzles and uncover the mystery of Jean’s past. Approaching the truth, however, Jean will be forced to confront her worst enemy – that which she does not, or will not, see.

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