Wonderful experience at this year's Music Meets Film , in the snowy Tallinn
Read MoreWell happy news I guess! Even if it’s been a few years, looks like this small soundtrack is still getting some attention.
Read MoreExtremely happy to announce that Redout: Space Assault won the Best Music award at the Prix Excellence 2020! This was the last game I worked on as lead composer before leaving Italy to join CD Projekt Red
Read MoreIn the second issue of Game Music Magazine you can find an article about my approach for composing the soundtrack of Redout. It was very fun to write and I hope it will be an interesting read. You can grab the magazine for free here: https://gamemusic.net/magazine
Read MoreIn 2018 I had the task to arrange a couple of my cues from the soundtrack of Redout for a live concert to be performed in Italy, and a year later in the UK. That’s when I opened a Pandora’s Box of nightmares. The main issue was that those cues were never meant to be played by actual musicians.
Read MoreI came across this project during a period of self doubt and questions about the meaning of my career and personal relationships. I felt a "quiet darkness" lurking around the corner and I was looking for something that could help me explore it. I met the director of IRA, Mauro Russo Rouge, thanks to my dear friend sound designer Paolo Armao and after seeing the film he was working on I fell in love with the rarefied atmosphere of muffled emotions and distant echoes of a happiness that will never be truly achieved. IRA is a story about inner sadness and calm desperation, told through an unorthodox cinema language that privileges the use of hand held camera, natural light and long sequences without dialogues.
Read MoreBlind is a narrative-driven psychological thriller game built for virtual reality developed by Tiny Bull Studios, where the player gets to explore its surroundings using echolocation.
We wake up as Jean, a young woman who finds herself in a strange room with a hazy memory and loss of sight. Led by the voice of the mysterious and unsettling Warden, the player uses echolocation to briefly reveal the outlines of objects, navigate the eerie mansion, solve puzzles and uncover the mystery of Jean’s past. Approaching the truth, however, Jean will be forced to confront her worst enemy – that which she does not, or will not, see.
HERE you can find an interview I did with Mike from ProfessionalComposers.com! I talk about sound design for video games, my background and how to start a career in game audio. Many thanks to Mike for all his hard work and dedication, he is doing great things!
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